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Pro Tip: The "Acuity" skill culture is a more balanced pursuit than the other cultures. Its sub-cultures are "Cunning," "Prowess," and "Finesse." The Cunning sub-culture prioritizes Energy and Accuracy. The Prowess sub-culture emphasizes aiming and Accuracy. The Finesse sub-culture emphasizes casting skills. | ||||||
Culture: Acuity [Pre-Draw] Advanced skills upgrade automatically. (Toggle skill upgrades) Toggle only: [Cunning][Prowess][Finesse] | ||||||
Icon | Name | Rank | Skill Type | Sub-Culture | Description of Actions and Their Effects | Availability |
Steady Hand | 1 | focus | prowess | +8 accuracy to you. For each of your previous focus actions, +4 accuracy to you. | preDraw | |
Advanced Steady Hand | 2 | focus | prowess | +9 accuracy to you. For each of your previous focus actions, +5 accuracy to you. | preDraw | |
Even Timbre | 9 | voice | prowess | +8 energy to you. Opponent loses motion benefits this round. If opponent motions this round, +10 accuracy to you. | preDraw | |
Advanced Even Timbre | 10 | voice | prowess | +10 energy to you. Opponent loses motion benefits this round. If opponent motions this round, +13 accuracy to you. | preDraw | Culture: Acuity [Post-Draw] |
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Icon | Name | Rank | Skill Type | Sub-Culture | Description of Actions and Their Effects | Availability |
Eagle Eye | 3 | aiming | prowess | +12 accuracy to you. For each of your previous aim actions, +5 accuracy to you. | postDraw | |
Advanced Eagle Eye | 4 | aiming | prowess | +16 accuracy to you. For each of your previous aim actions, +5 accuracy to you. | postDraw | |
Crackerjack | 5 | schedule | prowess | Your spells get +12 speed. Active for 10 rounds. | postDraw | |
Advanced Crackerjack | 6 | schedule | prowess | Your spells get 12 speed. Active for 12 rounds. | postDraw | |
Man Hunter | 13 | aiming | prowess | +12 accuracy to you. If opponent's skill culture is Swagger, 3 damage to opponent. | postDraw | |
Advanced Man Hunter | 14 | aiming | prowess | +18 accuracy to you. If opponent's skill culture is Swagger, 3 damage to opponent. | postDraw | |
Well-Heeled | 15 | recover | prowess | +40 accuracy to you. Cost: 15 energy + 3x(WP). | postDraw | |
Advanced Well-Heeled | 16 | recover | prowess | +45 accuracy to you. Cost: 15 energy + 3x(WP). | postDraw | |
True Shot | 19 | aiming | prowess | +12 accuracy to you. For each of your previous aim actions, +8 accuracy to you. | postDraw | |
Advanced True Shot | 20 | aiming | prowess | +18 accuracy to you. For each of your previous aim actions, +8 accuracy to you. | postDraw | Culture: Acuity [Special Availability] |
Icon | Name | Rank | Skill Type | Sub-Culture | Description of Actions and Their Effects | Availability |
Duck Walk | 7 | evade | prowess | Opponent's spells this round get -50% chance to hit. If opponent casts this round and misses, -27 accuracy to opponent. Cost: 10 accuracy, more if used consecutively in sequential rounds. | standing | |
Advanced Duck Walk | 8 | evade | prowess | Opponent's spells this round get -70% chance to hit. If opponent casts this round and misses, -27 accuracy to opponent. Cost: 10 accuracy, more if used consecutively in sequential rounds. | standing | |
Inner Strength | 11 | schedule | prowess | Each round, +2 Resolve to you, -2 accuracy to you. Active for 10 rounds. | standing | |
Advanced Inner Strength | 12 | schedule | prowess | Each round, +2 Resolve to you, -2 accuracy to you. Active for 12 rounds. | standing | |
Slippery Move | 17 | evade | prowess | Opponent's spells this round get -55% chance to hit. If opponent casts this round you gain your primary aim (or focus) action twice. Cost: 5 energy + (WP) and decreases Aim. | standing | |
Advanced Slippery Move | 18 | evade | prowess | Opponent's spells this round get -70% chance to hit. If opponent casts this round you gain your primary aim (or focus) action twice. Cost: 5 energy + (WP) and decreases Aim. | standing |
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