Skill Review PageReturn to GlitchWar Home
Pro Tip: The "Guts" skill culture maximizes your Resolve benefits. Its sub-cultures are "Resistance," "Stamina," and "Courage."
The Resistance sub-culture emphasizes Resolve. The Stamina sub-culture emphasizes Energy. The Courage sub-culture emphasizes Accuracy.
[Basic Skills & Actions]      Advanced Skill Paths: [Guts] [Swagger] [Acuity]
Culture: Guts [Pre-Draw] Advanced skills upgrade automatically. (Toggle skill upgrades) Toggle only: [Resistance][Stamina][Courage]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Self-Center 1 motion courage +10 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round reset their focus sequence. Cost: 7 energy. preDraw
Advanced Self-Center 2 motion courage +12 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round reset their focus sequence. Cost: 7 energy. preDraw
Snap Shot 5 draw courage You draw your wand and cast. This cast gets: -32% chance to hit, -7 speed. Cost: 15 energy + 3x(WP). preDraw
Advanced Snap Shot 6 draw courage You draw your wand and cast. This cast gets: -24% chance to hit, -7 speed. Cost: 15 energy + 3x(WP). preDraw
Unflinching 7 schedule courage Your quickdraw gets: +12% chance to hit, -10 cost and if it hits: +10 accuracy to you. Active for 10 rounds. Cost: 3 energy. preDraw
Unflinching 8 schedule courage Your quickdraw gets: +12% chance to hit, -10 cost and if it hits: +10 accuracy to you. Active for 10 rounds. This action has no energy cost. preDraw
Cockeyed 9 schedule courage You gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary evade action. Active the next 2 rounds. preDraw
Advanced Cockeyed 10 schedule courage You gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary evade action. Active the next 4 rounds. preDraw
Culture: Guts [Post-Draw]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Steely Nerve 11 recover courage +25 accuracy to you. If you are hit this round +22 Resolve to you. Cost: 10 energy + 2x(WP). postDraw
Advanced Steely Nerve 12 recover courage +30 accuracy to you. If you are hit this round +22 Resolve to you. Cost: 10 energy + 2x(WP). postDraw
Double-shot 13 shot courage You cast twice. 2nd cast gets: -15% chance to hit. -6 speed. Cost: 10 + 2x(WP). postDraw
Advanced Double-shot 14 shot courage You cast twice. 2nd cast gets: -10% chance to hit. Cost: 10 + 2x(WP). postDraw
Unglitched 15 schedule courage Your fanspells get: -8 cost. Active for 14 rounds. Cost: 4 energy. postDraw
Advanced Unglitched 16 schedule courage Your fanspells get: -8 cost. Active for 14 rounds. Cost: 0 energy. postDraw
Culling the Damned 19 shot courage You cast. If this cast hits, +14 accuracy to you. Cost: 10 energy + 2x(WP). postDraw
Advanced Culling the Damned 20 shot courage You cast. If this cast hits, +22 accuracy to you. Cost: 10 energy + 2x(WP). postDraw
Culture: Guts [Special Availability]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Dampen Other 3 schedule courage Grants 1 Energy per round. There is a 34% chance each round of the following: -1 to each of opponent's scheduled action timers. Active for 9 rounds. standing
Advanced Dampen Other 4 schedule courage Grants 2 Energy per round. There is a 34% chance each round of the following: -1 to each of opponent's scheduled action timers. Active for 11 rounds. standing
Ridicule 17 rest courage +6 energy to you. There is a 25% chance that opponent's scheduled actions are canceled. always
Advanced Ridicule 18 rest courage +6 energy to you. There is a 50% chance that opponent's scheduled actions are canceled. always