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Pro Tip: The "Guts" skill culture maximizes your Resolve benefits. Its sub-cultures are "Resistance," "Stamina," and "Courage."
The Resistance sub-culture emphasizes Resolve. The Stamina sub-culture emphasizes Energy. The Courage sub-culture emphasizes Accuracy.
[Basic Skills & Actions]      Advanced Skill Paths: [Guts] [Swagger] [Acuity]
Culture: Guts [Pre-Draw] Advanced skills upgrade automatically. (Toggle skill upgrades) Toggle only: [Resistance][Stamina][Courage]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Duelist's Measure 11 motion resistance +10 accuracy to you. If opponent has drawn, +5 Resolve to you. Opponent loses focus benefits this round. Cost: 7 energy. preDraw
Advanced Duelist's Measure 12 motion resistance +12 accuracy to you. If opponent has drawn, +6 Resolve to you. Opponent loses focus benefits this round. Cost: 7 energy. preDraw
Grave Intentions 17 focus resistance +6 accuracy to you. +5 energy to you. Your focus sequence is protected this round. For each of your previous focus actions: +2 accuracy. preDraw
Advanced Grave Intentions 18 focus resistance +6 accuracy to you. +5 energy to you. Your focus sequence is protected this round. For each of your previous focus actions: +5 accuracy. preDraw
Culture: Guts [Post-Draw]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Bear Down 1 aiming resistance +8 accuracy to you. +2 Resolve to you. For each of your previous aim actions: +4 accuracy to you. postDraw
Advanced Bear Down 2 aiming resistance +10 accuracy to you. +3 Resolve to you. For each of your previous aim actions: +4 accuracy to you. postDraw
Summon Aid 3 rest resistance +2 energy to you. +4 Resolve to you. postDraw
Advanced Summon Aid 4 rest resistance +2 energy to you. +6 Resolve to you. postDraw
Summon Resolve 5 schedule resistance Each round, +2 Resolve to you. Active for 6 rounds. Cost: 4 energy. postDraw
Advanced Summon Resolve 6 schedule resistance Each round, +2 Resolve to you. Active for 7 rounds. Cost: 4 energy. postDraw
Corazon de Caballo 9 recover resistance +25 accuracy to you. If opponent's skill culture is Swagger, +15 Resolve to you. Cost: 15 health. postDraw
Advanced Corazon de Caballo 10 recover resistance +30 accuracy to you. If opponent's skill culture is Swagger, +15 Resolve to you. Cost: 15 health. postDraw
Knuckle Down 13 aiming resistance +12 accuracy to you. Your aim sequence is protected this round. For each of your previous aim actions: +4 accuracy to you. postDraw
Advanced Knuckle Down 14 aiming resistance +16 accuracy to you. Your aim sequence is protected this round. For each of your previous aim actions: +5 accuracy to you. postDraw
Field Surgery 19 rest resistance Put a hot wand-barrel to your wound! +4 energy to you. -1 Bleed. postDraw
Advanced Field Surgery 20 rest resistance Put a hot wand-barrel to your wound! +8 energy to you. -1 Bleed. postDraw
Culture: Guts [Special Availability]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Oaken Influence 7 rest resistance +7 energy to you. This round, you suffer no more than 32 damage from a single cast. always
Advanced Oaken Influence 8 rest resistance +7 energy to you. This round, you suffer no more than 25 damage from a single cast. always
Pain Killer 15 schedule resistance You suffer no more than 20 damage from a single cast. Active for 6 rounds. Requires you to have consumed whiskey. standing
Advanced Pain Killer 16 schedule resistance You suffer no more than 20 damage from a single cast. Active for 8 rounds. Requires you to have consumed whiskey. standing