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Pro Tip: The "Guts" skill culture maximizes your Resolve benefits. Its sub-cultures are "Resistance," "Stamina," and "Courage."
The Resistance sub-culture emphasizes Resolve. The Stamina sub-culture emphasizes Energy. The Courage sub-culture emphasizes Accuracy.
[Basic Skills & Actions]      Advanced Skill Paths: [Guts] [Swagger] [Acuity]
Culture: Guts [Pre-Draw] Advanced skills upgrade automatically. (Toggle skill upgrades) Toggle only: [Resistance][Stamina][Courage]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Self-Center 1 motion courage +10 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round reset their focus sequence. Cost: 7 energy. preDraw
Steely Stare 1 focus stamina +5 accuracy to you. +6 energy to you. For each of your previous focus actions: +2 accuracy to you. preDraw
Advanced Self-Center 2 motion courage +12 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round reset their focus sequence. Cost: 7 energy. preDraw
Advanced Steely Stare 2 focus stamina +5 accuracy to you. +7 energy to you. For each of your previous focus actions: +3 accuracy to you. preDraw
Snap Shot 5 draw courage You draw your wand and cast. This cast gets: -32% chance to hit, -7 speed. Cost: 15 energy + 3x(WP). preDraw
Advanced Snap Shot 6 draw courage You draw your wand and cast. This cast gets: -24% chance to hit, -7 speed. Cost: 15 energy + 3x(WP). preDraw
Unflinching 7 schedule courage Your quickdraw gets: +12% chance to hit, -10 cost and if it hits: +10 accuracy to you. Active for 10 rounds. Cost: 3 energy. preDraw
Unflinching 8 schedule courage Your quickdraw gets: +12% chance to hit, -10 cost and if it hits: +10 accuracy to you. Active for 10 rounds. This action has no energy cost. preDraw
Cockeyed 9 schedule courage You gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary evade action. Active the next 2 rounds. preDraw
Advanced Cockeyed 10 schedule courage You gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary evade action. Active the next 4 rounds. preDraw
Rousing Melody 11 voice stamina +8 energy to you. If opponent has drawn, +5 energy to you. Opponent loses motion benefits this round. preDraw
Duelist's Measure 11 motion resistance +10 accuracy to you. If opponent has drawn, +5 Resolve to you. Opponent loses focus benefits this round. Cost: 7 energy. preDraw
Advanced Rousing Melody 12 voice stamina +10 energy to you. If opponent has drawn, +6 energy to you. Opponent loses motion benefits this round. preDraw
Advanced Duelist's Measure 12 motion resistance +12 accuracy to you. If opponent has drawn, +6 Resolve to you. Opponent loses focus benefits this round. Cost: 7 energy. preDraw
Permanent Scowl 13 focus stamina +6 accuracy to you. If opponent's skill culture is Acuity, +9 energy to you. For each of your previous focus actions: +2 accuracy to you. preDraw
Advanced Permanent Scowl 14 focus stamina +6 accuracy to you. If opponent's skill culture is Acuity, +10 energy to you. For each of your previous focus actions: +4 accuracy to you. preDraw
Grave Intentions 17 focus resistance +6 accuracy to you. +5 energy to you. Your focus sequence is protected this round. For each of your previous focus actions: +2 accuracy. preDraw
Advanced Grave Intentions 18 focus resistance +6 accuracy to you. +5 energy to you. Your focus sequence is protected this round. For each of your previous focus actions: +5 accuracy. preDraw
Culture: Guts [Post-Draw]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Bear Down 1 aiming resistance +8 accuracy to you. +2 Resolve to you. For each of your previous aim actions: +4 accuracy to you. postDraw
Advanced Bear Down 2 aiming resistance +10 accuracy to you. +3 Resolve to you. For each of your previous aim actions: +4 accuracy to you. postDraw
Summon Aid 3 rest resistance +2 energy to you. +4 Resolve to you. postDraw
Advanced Summon Aid 4 rest resistance +2 energy to you. +6 Resolve to you. postDraw
Inner Spring 5 recover stamina +25 accuracy to you. Cost: 5 + WP. postDraw
Summon Resolve 5 schedule resistance Each round, +2 Resolve to you. Active for 6 rounds. Cost: 4 energy. postDraw
Advanced Inner Spring 6 recover stamina +30 accuracy to you. Cost: 5 + WP. postDraw
Advanced Summon Resolve 6 schedule resistance Each round, +2 Resolve to you. Active for 7 rounds. Cost: 4 energy. postDraw
Corazon de Caballo 9 recover resistance +25 accuracy to you. If opponent's skill culture is Swagger, +15 Resolve to you. Cost: 15 health. postDraw
Advanced Corazon de Caballo 10 recover resistance +30 accuracy to you. If opponent's skill culture is Swagger, +15 Resolve to you. Cost: 15 health. postDraw
Steely Nerve 11 recover courage +25 accuracy to you. If you are hit this round +22 Resolve to you. Cost: 10 energy + 2x(WP). postDraw
Advanced Steely Nerve 12 recover courage +30 accuracy to you. If you are hit this round +22 Resolve to you. Cost: 10 energy + 2x(WP). postDraw
Knuckle Down 13 aiming resistance +12 accuracy to you. Your aim sequence is protected this round. For each of your previous aim actions: +4 accuracy to you. postDraw
Double-shot 13 shot courage You cast twice. 2nd cast gets: -15% chance to hit. -6 speed. Cost: 10 + 2x(WP). postDraw
Advanced Knuckle Down 14 aiming resistance +16 accuracy to you. Your aim sequence is protected this round. For each of your previous aim actions: +5 accuracy to you. postDraw
Advanced Double-shot 14 shot courage You cast twice. 2nd cast gets: -10% chance to hit. Cost: 10 + 2x(WP). postDraw
Unglitched 15 schedule courage Your fanspells get: -8 cost. Active for 14 rounds. Cost: 4 energy. postDraw
Unmovable 15 recover stamina +25 accuracy to you. Cost: wand's WP. postDraw
Advanced Unglitched 16 schedule courage Your fanspells get: -8 cost. Active for 14 rounds. Cost: 0 energy. postDraw
Advanced Unmovable 16 recover stamina +30 accuracy to you. Cost: wand's WP. postDraw
Culling the Damned 19 shot courage You cast. If this cast hits, +14 accuracy to you. Cost: 10 energy + 2x(WP). postDraw
Field Surgery 19 rest resistance Put a hot wand-barrel to your wound! +4 energy to you. -1 Bleed. postDraw
Advanced Culling the Damned 20 shot courage You cast. If this cast hits, +22 accuracy to you. Cost: 10 energy + 2x(WP). postDraw
Advanced Field Surgery 20 rest resistance Put a hot wand-barrel to your wound! +8 energy to you. -1 Bleed. postDraw
Culture: Guts [Special Availability]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Summon Chi 3 schedule stamina Each round, +2 energy to you. Active for 6 rounds. standing
Dampen Other 3 schedule courage Grants 1 Energy per round. There is a 34% chance each round of the following: -1 to each of opponent's scheduled action timers. Active for 9 rounds. standing
Advanced Summon Chi 4 schedule stamina Each round, +2 energy to you. Active for 7 rounds. standing
Advanced Dampen Other 4 schedule courage Grants 2 Energy per round. There is a 34% chance each round of the following: -1 to each of opponent's scheduled action timers. Active for 11 rounds. standing
Oaken Influence 7 rest resistance +7 energy to you. This round, you suffer no more than 32 damage from a single cast. always
Life Swap 7 schedule stamina Whenever you lose Resolve, if enough energy is available, you loose that much energy instead. Active for 4 rounds. standing
Advanced Oaken Influence 8 rest resistance +7 energy to you. This round, you suffer no more than 25 damage from a single cast. always
Advanced Life Swap 8 schedule stamina Whenever you lose Resolve, if enough energy is available, you loose that much energy instead. Active for 5 rounds. standing
Breathing Spell 9 rest stamina +8 energy to you. always
Advanced Breathing Spell 10 rest stamina +11 energy to you. always
Pain Killer 15 schedule resistance You suffer no more than 20 damage from a single cast. Active for 6 rounds. Requires you to have consumed whiskey. standing
Advanced Pain Killer 16 schedule resistance You suffer no more than 20 damage from a single cast. Active for 8 rounds. Requires you to have consumed whiskey. standing
Ridicule 17 rest courage +6 energy to you. There is a 25% chance that opponent's scheduled actions are canceled. always
Summon Grit 17 stand stamina You stand back up. +12 accuracy to you. Cost: 8 energy. down
Advanced Ridicule 18 rest courage +6 energy to you. There is a 50% chance that opponent's scheduled actions are canceled. always
Advanced Summon Grit 18 stand stamina You stand back up. +12 accuracy to you. Cost: 4 energy. down
Battle-Scarred 19 schedule stamina Each round, -6 cost to your actions. Active for 4 rounds. standing
Advanced Battle-Scarred 20 schedule stamina Each round, -6 cost to your actions. Active for 5 rounds. standing