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Pro Tip: The "Swagger" skill culture prioritizes degrading your opponent's stats or skills. Its sub-cultures are "Dexterity," "Brutality," and "Bravado."
The Dexterity sub-culture emphasizes Accuracy. The Brutality sub-culture emphasizes doing damage. The Bravado sub-culture emphasizes flash and Speed.
[Basic Skills & Actions]      Advanced Skill Paths: [Guts] [Swagger] [Acuity]
Culture: Swagger [Pre-Draw] Advanced skills upgrade automatically. (Toggle skill upgrades) Toggle only: [Dexterity][Brutality][Bravado]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Keen Instincts 3 focus dexterity +7 accuracy to you. -4 accuracy to opponent. For each of your previous focus actions: +3 accuracy to you. preDraw
Advanced Keen Instincts 4 focus dexterity +7 accuracy to you. -5 accuracy to opponent. For each of your previous focus actions: +4 accuracy to you. preDraw
Tourné 9 motion dexterity +10 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round, -8 accuracy to opponent. Cost: 7 energy. preDraw
Advanced Tourné 10 motion dexterity +12 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round, -10 accuracy to opponent. Cost: 7 energy. preDraw
Peculiar Odor 11 motion dexterity +10 accuracy to you. If opponent's skill culture is Acuity, -4 draw mark to opponent. Opponent loses focus benefits this round. Cost: 5 energy (only 3 vs Acuity). preDraw
Advanced Peculiar Odor 12 motion dexterity +12 accuracy to you. If opponent's skill culture is Acuity, -7 draw mark to opponent. Opponent loses focus benefits this round. Cost: 5 energy (only 3 vs Acuity). preDraw
Baton Twirl 17 motion dexterity Opponent loses focus benefits this round. If you are at full Resolve, +6 speed to you. If opponent voices this round, -2 Resolve to you. preDraw
Advanced Baton Twirl 18 motion dexterity Opponent loses focus benefits this round. If you are at full Resolve, +9 speed to you. If opponent voices this round, -2 Resolve to you. preDraw
Culture: Swagger [Post-Draw]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Twitchy Wand 1 aiming dexterity +8 accuracy to you. -4 accuracy to opponent. For each of your previous aim actions: +4 accuracy to you. postDraw
Advanced Twitchy Wand 2 aiming dexterity +10 accuracy to you. -5 accuracy to opponent. For each of your previous aim actions: +4 accuracy to you. postDraw
Culture: Swagger [Special Availability]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Swifty 5 schedule dexterity Each round, +1 speed to you. Active for 7 rounds. standing
Advanced Swifty 6 schedule dexterity Each round, +1 speed to you. Active for 9 rounds. standing
Élancer 7 evade dexterity Opponent's spells this round get: -55% chance to hit. If opponent casts this round you gain your primary aim (or focus) action. Cost: 5 Energy and decreases Aim. standing
Advanced Élancer 8 evade dexterity Opponent's spells this round get: -70% chance to hit. If opponent casts this round you gain your primary aim (or focus) action. Cost: 5 Energy and decreases Aim. standing
Low Profile 13 schedule dexterity Whenever you begin a round down, opponent's spells that round get -80% chance to hit. Active for 16 rounds. standing
Advanced Low Profile 14 schedule dexterity Whenever you begin a round down, opponent's spells that round get -80% chance to hit. Active for 20 rounds. standing
Cower 15 schedule dexterity Whenever you rest, consume, or schedule, opponent's spells that round get -40% chance to hit. Active for 8 rounds. standing
Advanced Cower 16 schedule dexterity Whenever you rest, consume, or schedule, opponent's spells that round get -40% chance to hit. Active for 10 rounds. standing
Back Flip 19 evade dexterity Opponent's spells this round get -65% chance to hit. If opponent casts this round you gain your primary aim (or focus) action. Cost: 5 Energy and decreases Aim. standing
Advanced Back Flip 20 evade dexterity Opponent's spells this round get -85% chance to hit. If opponent casts this round you gain your primary aim (or focus) action. Cost: 5 Energy and decreases Aim. standing